Catalog Search Results
Author
Publisher
MCD/Farrar, Straus and Giroux
Pub. Date
2019.
Language
English
Description
It is a paradigm that quietly rules our modern lives: the assumption that machines should anticipate what we need. Kuang and Fabricant unpack the ways in which the world has been-- and continues to be-- remade according to the principles of the once-obscure discipline of user-experience design. They map the hidden rules of the designed world and shed light on how those rules have caused our world to change. You'll never interact with technology the...
Author
Series
Pub. Date
2014.
Language
English
Description
Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern unlying how technologies hook us? Nir Eyal answers these questions (and many more) by explaining the Hook Model - a four-step process embedded into the products of many successful companies to subtly encourage customer behavior. Through consecutive "hook cycles," these products reach their ultimate...
Author
Publisher
Portfolio/Penguin
Pub. Date
[2019]
Language
English
Description
"Start at the End offers a new framework for design, grounded in behavioral science. Technology executive and behavioral scientist Matt Wallaert argues that the purpose of everything is behavior change. By starting with outcomes instead of processes, the most effective companies understand what people want to do and why they aren't already doing it, then build products and services to bridge the gap. Wallaert is a behavioral psychologist who has led...
Author
Publisher
O'Reilly
Pub. Date
[2016]
Language
English
Description
"How can you create products that successfully find customers? With this practical book, you'll learn from some of the best product designers in the field, from companies like Facebook and LinkedIn to up-and-coming contenders. You'll understand how to discover and interpret customer pain, and learn how to use this research to guide your team through each step of product creation. Written for designers, product managers, and others who want to communicate...
Author
Publisher
Alfred A. Knopf
Pub. Date
2020.
Language
English
Description
"A rich, wide-ranging meditation on the iPhone as direct descendant of the 1930s Bauhaus, one of the twentieth century's most influential schools of art and design (summed up in Mies van der Rohe's dictum, "less is more") whose principle aim was to connect art and industry. From one of the leading authorities on the Bauhaus and modernism. Nicholas Fox Weber, in this deft, entertaining, and brilliant rumination on art and technology, writes of the...
Author
Publisher
Laurence King Publishing
Pub. Date
[2012]
Language
English
Description
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. Prototyping and Modelmaking for Product Designers illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction...
Author
Series
Publisher
Rosen Publishing
Pub. Date
2015.
Language
English
Description
Makerspaces, labs where hobbyists build things from scratch, are thought to be the new frontier in the entrepreneurial world, and this resource is the perfect gateway for those who have an idea for a product they want to make as well as bring to market. Readers get a sense of what it takes to take that creation and sell it for a profit. What are the costs? How does one get a product into stores? Where are advertising dollars best spent? These are...
Author
Pub. Date
2013.
Language
English
Formats
Description
"The bestselling author of Inside Steve's Brain profiles Apple's legendary chief designer, Jonathan Ive. Jony Ive's designs have not only made Apple one of the most valuable companies in the world; they've overturned entire industries, from music and mobile phones to PCs and tablets. But for someone who has changed the world as much as he has, little is widely known about Apple's senior vice president of industrial design. Unlike his former boss and...
Author
Publisher
Harvard Business Review Press
Pub. Date
[2021]
Language
English
Description
"Your relationships with your 'smart' products are about to get a lot more personal. Think how commonplace it is now for people to ask Siri for the weather forecast, to deploy Roomba to clean their homes, and to summon Alexa to turn on the lights. The 'smart home' market will reach $124 billion in the next five years on the promise of products that are truly integrated with our cooking, cleaning, entertainment, security, and hygiene habits. These...
Author
Publisher
Berkun Media LLC
Pub. Date
2020.
Language
English
Description
Everything you use, from your home to your smartphone, from highways to supermarkets, was designed by someone. What did they get right? Where did they go wrong? And what can we learn from how these experts think that can help us improve our own lives? Designer Scott Berkun reveals how designers, from software engineers to city planners, have succeeded and failed us. From the airplane armrest to the Facebook "like" button, and everything in between,...
Author
Publisher
O'Reilly Media
Pub. Date
2019.
Language
English
Description
"User experience doesn't happen on a screen; it happens in the mind, and the experience is multidimensional and multisensory. This practical book will help you uncover critical insights about how your customers think so you can create products or services with an exceptional experience. Corporate leaders, marketers, product owners, and designers will learn how cognitive processes from different brain regions form what we perceive as a singular experience....
Author
Series
Publisher
Maker Media
Pub. Date
2015.
Language
English
Description
"A practical and comprehensive guide to becoming a hero of the new industrial revolution. Features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills to help you unleash your creativity, make successful projects, and work toward a sustainable maker business." --
Author
Publisher
St. Martin's Press
Pub. Date
2018.
Language
English
Description
"An insider's account of Apple's creative process during the golden years of Steve Jobs. Several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era. Ken Kocienda offers an inside look at Apple's creative process. For fifteen...